Devil May Cry 2 (Japanese: デビル メイ クライ 2 Hepburn: Debiru Mei Kurai Tsū) is an action-adventure hack and slash shooter video game developed and published by Capcom in 2003. The game is a sequel to Devil May Cry. In terms of chronological order, the game’s event is set after the events of Devil May Cry 4 and prior to Devil May Cry 5.
Set in modern times, in the fictional city of Vie de Marli, the story centers on Dante and Lucia in their fight to stop a businessman named Arius from raising the demon Argosax and achieving supreme power. The story is told primarily through a mixture of cutscenes using the game engine, with several pre-rendered full motion videos.
Devil May Cry 2 received mixed reviews, and has been criticized for a variety of development decisions, which made the game considerably different from its predecessor; chief among these decisions was the lowered difficulty and changes to the personality of Dante. It was a commercial success.
In-game screenshot showing Dante swinging his sword, Rebellion, towards a Goatling.
In Devil May Cry 2, the player guides either Dante or Lucia through an urban environment, fighting groups of monsters in fast-paced combat. The game consists of missions with specific goals in the play area of the game itself. The player’s performance in each mission is ranked from D (poor/”Don’t Worry”) to S (excellent/”Showtime”) based on the time taken to complete the mission, the amount of Red Orbs collected, the overall “style” displayed during fights, item usage, and damage taken. In contrast to the rest of the gameplay, the style judging system used in the game has been cited as being the harshest in terms of how it judges the player’s performance.