Donkey Kong Country

Donkey Kong Country[a] is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). The game centers on Donkey Kong and his nephew Diddy Kong, who are on a quest to recover their stolen banana hoard from King K. Rool and the Kremlings.

Development began shortly after Rare founders, brothers Tim and Chris Stamper, ran experiments with a Silicon Graphics (SGI) workstation to render 3D sprites. Nintendo became interested in Rare’s work and acquired 49% of the company, leading to the production of a game for the SNES using Alias and SGI technology. The Stamper brothers expressed interest in creating a standalone Donkey Kong game and assembled a team of 12 developers to work on the game over 18 months. Donkey Kong Country is the first Donkey Kong game that was not produced or directed by the franchise’s creator Shigeru Miyamoto, though he was involved with the project.

Following an aggressive marketing campaign, Donkey Kong Country received critical acclaim and sold more than nine million copies worldwide, making it the third best-selling SNES game. It was ported to the Game Boy Color and Game Boy Advance consoles, and was made available for Nintendo’s Virtual Console. Donkey Kong Country is the first game in the Donkey Kong Country series and was followed by two sequels on the SNES: Donkey Kong Country 2: Diddy’s Kong Quest in 1995, and Donkey Kong Country 3: Dixie Kong’s Double Trouble! in 1996.

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