Spider-Man 2 is a 2004 action-adventure video game based loosely on the Spider-Man 2 film. They are follow-ups of the game Spider-Man: The Movie, and the series is followed by Spider-Man 3. Published by Activision, each of these console games have different developers, with Treyarch being the most common game.[a]
The game was released on June 28, 2004 for the Game Boy Advance, GameCube, Microsoft Windows, PlayStation 2, Xbox. The console versions were developed by Treyarch; The other versions were released on other platforms, and developed by other developers.
The Treyarch version of the game allow the player to freely roam around Manhattan, Roosevelt, Ellis, and Liberty Islands. The home console versions were also innovative in that physics-based algorithms simulated Spider-Man’s web swinging in three dimensions, creating a new game mechanic unlike the traditional jumping or flying of previous Spider-Man games. The PSP version of Spider-Man 2 was compared to playing the original Spider-Man movie game.
While street thugs only have handguns, machine guns, crowbars and their fists to protect them, the super-villains and their minions have their various unique powers and weapons that they use to either steal, cause terror or defeat Spider-Man. At the end of the game, it becomes possible to unlock a warehouse in which the player can again fight thugs and villains such as Shocker, Rhino, Mysterio, Doctor Octopus, and an additional boss, Calypso, who is not found elsewhere in the game.
The player has the ability to choose either to go on with the storyline or swing around the city. The player can explore Manhattan, Roosevelt Island, Ellis Island, Liberty Island, and a mysterious label on the map over the water claiming “Governors Island” (which was omitted from the final version of the game due to time constraints) with many sidequests for the player to complete. The player can do random tasks to earn “hero points,” which must be accumulated to continue with the