Street Fighter II: Champion Edition[a] is a competitive fighting game released for the arcades by Capcom in 1992. It was the first of several updated versions of Street Fighter II: The World Warrior, part of the Street Fighter II sub-series of Street Fighter games. The main changes were the addition of the Grand Masters (the final four computer-controlled opponents in the single-player mode) as playable characters and mirror matches (vs. matches using the same character). The fighting techniques of the eight main characters from the original game were also further refined to allow for more-balanced competitive play.
Champion Edition was followed by Street Fighter II Turbo: Hyper Fighting, released several months later.
Sagat vs. M. Bison. The ability to play as the four Grand Masters was made possible in Champion Edition.
Gameplay was similar to other versions of the Street Fighter II sub-series. The following changes were made from the original World Warrior edition of the game.
In addition to the eight main characters, the four Grand Masters (Balrog, Vega, Sagat, and M. Bison), who were controlled exclusively by the CPU in World Warrior, are now playable characters. The Grand Masters were toned down considerably from the previous iterations, but remain relatively strong compared to the standard eight fighters.
The returning eight main characters had many of their techniques and priorities modified in order to allow for more-balanced competition between different characters. Ryu’s and Ken’s fighting techniques in particular were changed in order to differentiate their common fighting styles.
Matches and rounds
In World Warrior, players were not allowed to choose the same character. This restriction has been eliminated in Champion Edition, allowing for “mirror matches”. Each fighter now has a standard palette and an alternate palette that can be chosen by pressing the Start button. If a palette is already chosen by one player, the other player will be automatically assigned the remaining palette