Super Street Fighter II Turbo Revival (JP) is a fighting game developed by Capcom and released exclusively for the Game Boy Advance in 2001. It’s the fifth official revision of the Street Fighter II sub-series (the third one to be released on a Nintendo system) and the seventh main entry in the Street Fighter series seen in a Nintendo plataform.
It’s the first release under the Street Fighter II label in seven years, since the launch of Super Street Fighter II Turbo in 1994 for the Arcade. This revision carries all the changes contained in the previous, while adding new ones and adapting for the Game Boy Advance cartridge space and the system capabilities.
This title was re-released on the Wii U’s Virtual Console in 2015.
The story of the Street Fighter II series repeats itself, but this time having slightly different endings for each characters, since the Final Boss confront is in another conditions and location (ex. in Ken’s ending).
There are notable gameplay changes that were introduced in Super Street Fighter II Turbo, which mostly were kept in the revision; as the inclusion of the Super Combo system, that allows each character to perform a powerful move with a specific command input causing much damage in its favor; and the ability the execute Air Combos, since the engine has much more mobility in the air, the fighters are able to hit opponents while jumping causing a ‘juggle’ effect in who’s taking the blow, then opening the opportunity to connect with other attacks.
But additionally, many new changes were made exclusively in Revival compared to the previous Arcade release; some of them were aesthetic and some to better accomodate the game in the Game Boy Advance memory space and button layout.